Quake Champions : Juni Patch

Quake Champions : Juni Patch
Jun
07

Quake Champions : Juni Patch

Heute ist ein neuer Patch für Quake Champions mit zahlreichen Änderungen erschienen. Viele Champions wurden generft, gebuffed und es gibt jetzt Bots!

 

Die gesamten Patchnotes findest du Hier.

Greetings Champions,

We’ll be deploying an update on 07.06.2018 that includes Bots Phase 1, the new Gore System, a Beta Version of our new 3D Positional Sound (HRTF), brand new Tri-Bolt functionality, tons of Champion & weapon balance changes, and even more performance polish. We estimate the update process will take from 7am EDT – 2PM EDT (11AM GMT to 6PM GMT).

Features

Added AI Opponents – “Bots Phase 1

  • Used in Training
  • Fill in slots in Match Making during long queue times
  • Fill in for players that leave matches, until a human can Join-In-Progress
  • Bot Phase 1 focuses on movement, weapons, and standard game modes. Stay tuned for further information on Phase 2!

Added Gore System – “Gibs”

  • Unique death animation sequences now occur based on the weapons used during frags

Added Free Champion Rotation

  • Grants Free-to-Play players free access to one Champion on a weekly rotation

Balance Changes (quite significant) across Champions health/armor, movement, and Weapons including new Tri-bolt functionality (details below)

New Tri-Bolt Functionality

  • Explosive bolts are now armed upon firing the weapon, not when the bolts make contact with their target, resulting in bolts now being able to explode mid-air creating an array of explosions around your enemy

New Vanity Weapon: Reconciler

  • A strange, alien weapon of unknown origins. Its elegant design is a stark contrast to the destruction it brings

Updated Tutorial

  • Bot Match Training
  • Starting Challenges

Continuous Play Flow Updated

  • After you have completed your Starting Challenges, we now auto-queue you after completing a match and create a lobby that you can choose to return to during the matchmaking process.

Added Quick Play Multi-Mode Playlists

  • Solo & Team Playlists, vote for the mode within the Match Lobby.
  • Voting now has 3 options: 2 selected game mode & match combinations, and one random option
  • This change was made to further reduce matchmaking times and to improve skill matching conditions

User Experience

  • Added Killer Cam – outline killer on Death Screen
  • Added HP/AP of killer on Death Screen (for Unranked modes)
  • Added Teammate Health & Armor Bars
  • Added Active Ability HUD text for first and second stage abilities
  • Added Disable Private Chat option in Game Settings
  • Visual highlight for all pickups

Added 3D Positional Sound “[BETA] Stereo Headphones with HRTF” option in Audio Settings

  • Must toggle while in the main menu, cannot while in match

Progression

  • XP Curves have been updated to make leveling significantly easier
  • XP boosters. These are known in-game as Haste Potions and give +50% XP bonus.
  • Champions can now be purchased for Favor.
  • All loot boxes have been updated (Backpacks, Chests, Reliquaries) and now use a new loot box drop system that gives developers more flexibility and has additional features such as reduced drop rates of Duplicates.
  • Chests can now be purchased with Shards
  • Armor and Weapon Skins can no longer be crafted with Shards
  • Added XP/Favor boost for playing with PARTY

Store

  • New Tri-bolt skin: Reconciler
  • Additional Profile Icons
  • Additional Nameplates
  • Updated Peacemaker Rocket Launcher, red display screen has been added to the side of the gun
  • Added support for Store & Welcome Screens Dynamic Image Loading
  • The Spring Celebration has ended therefore all Spring Celebration content will no longer appear in backpacks, chests or reliquaries
  • The Spring Celebration Vanity Bundle has been removed

Fixes

Weapons

  • Fixed an issue where the Disruptor Plasma projectiles would appear translucent from long distances
  • Fixed issues where Direct hits with weapons and ability projectiles registered but did no damage

Maps

  • Fixed an issue on Church map where Twisting Corridor Feet clip into the floor of the upper zone
  • Fixed an issue in Lockbox where Peeker was able to see out of the map and fire through walls in the Caverns area
  • Fixed various spots in multiple maps where Players could shoot through some solid surfaces

Champions

  • June balance updates (See Champion Balance Changes Below)
  • Fixed an issue where Clutch could be hit through his shield using a Lightning Gun while he was falling
  • Updated Anarki’s Injection mechanics
  • Updated Galena’s totem mechanics
  • Fixed an issue for the Unholy Totem where the Light ring visual effect would not go away until all teammates had healed with them
  • Updated Hovertank medal objective to 125hp
  • Fixed various issues where champion armor would display with distorted textures.

Tech

  • Various misc. crash issues fixed
  • Various Networking fixes
  • Various Performance fixes
  • Fixed a crash when player Alt Tabs using AMD Eyefinity
  • Fixed an issue for Custom Match where Spectators became stuck on loading screen if all players left the match
  • Fixed an issue during warmup which caused prolonged or infinite warmup if a player left

Customization

  • Fixed an issue where customization Sell price button was not functional on owned armor sets, pieces, and weapons

UI

  • Updated some unachievable Rune challenges
  • Various localization updates
  • Fixed an issue for Instagib Post-Game where users didn’t have any visible data on the statistics tab
  • Fixed numerous UI issues
  • Fixed an issue where the Player was unable to swap the Leaderboards Game Type from Duel to Team Deathmatch

Matchmaking

  • Fixed an issue where the Match may not end if a user crashes or force closes at the pre-match lobby podium
  • Fixed a Matchmaking issue where a user could get stuck when loading into the game

Ranked

  • Fixed an issue where a ranked User would not receive animated Win/Loss screen after each placement match

Loot Boxes/ Store

  • Fixed an issue where Players could get Mastery Runes from loot boxes
  • Fixed an issue where Users did not receive shards when opening a duplicate Strogg out of Loot Boxes
  • Fixed issue resulting loot box drop irregularities
  • Fixed an issue where the Anarki Bone Daddy Bundle didn’t not unlock all appropriate attachments

Art

  • Fixed issue where changing certain graphical settings would cause weapon vfx to disappear.
  • Fixed an issue where Weapon decals appeared warped

Misc

  • Fixed an issue where the Player might experience random movement and weapon swaps without input from the player
  • Fixed an issue where The Bethesda Launcher crashed when reaching 100% when preparing to download update.
  • Fixed an issue where players were unable to skip past the Respawn timer
  • Fixed an issue for Voice Chat where Players were unable to hear other teammates‘ voices.
  • Fixed an issue where users only had the starting weapons during the match warm-up.
  • Fixed an issue where the Daily Challenge: „Deal Damage“ didn’t track damage properly
  • Fixed an issue where the Strogg Champion Medals would not properly update
  • Fixed Windows 7 Scaling issue where the game didn’t fit the display area in Windowed mode while at the monitor’s native resolution
  • Fixed a Windows 7 Memory leak for user who played many consecutive matches

Changes

Map Pools Updated

  • Added Blood Run, Corrupted Keep, and Vale of Pnath to the DM, TDM, and IG playlists
  • Removed Burial Chamber, Church of Azathoth, and Tempest Shrine from the 2v2 TDM playlist

2v2 Ranked Mode Update

  • Item Timers have been removed from 2v2 Ranked TDM

Rune Challenge

  • “Offence” is replaced by “Party Breaker”
  • “Defense” is replaced by “Revenge”
  • “Capture” is replaced by “Point Blank”
  • “Quarterback” is replaced by “Precise”
  • “Win N Sacrifice games” are replaced by “get N Tribolt Kills”
  • “Dominating” runes are being reduced from 5 to 3
  • “Kamikaze Kills” are replaced by 5 “Rocket Launcher God”
  • “From the Grave” is replaced by 10 “Railgun God”

Champion Balance Changes :: Health :: Armor :: Movement

Health Stacks

  • All Champions spawn with 125/100 HP, and have an overmax of 175 HP
    • Health slowly decays from 125 to 100 HP

Amor Stacks

  • All Light Champions spawn with 0/50 AP, and have an overmax of 125 AP
  • Lights have 50 less AP than Mediums
  • All Medium Champions spawn with 50/100 AP, and have an overmax of 175 AP
  • All Heavy Champions spawn with 100/150 AP, and have an overmax of 225 AP
  • Heavies have 50 more AP than Mediums

Movement

  • All Lights 320 base speed, 0.85 Air-Accel
  • All Mediums 310 base speed, 0.905723 Air-Accel (except Visor)
  • Visor 310 base speed, 1.012279 Air-Accel
  • All Heavies 300 base speed, 0.967111 Air-Accel

Champions

Anarki

  • Starting Health 75 to 125 HP
  • Max Health 75 to 100 HP
  • Overmax Health 125 to 175 HP
  • Starting Armor 25 to 0 AP
  • Max Armor 75 to 50 AP
  • Base Speed 310 to 320
  • Air Acceleration 0.7991675 to 0.85
  • Friction 9 to 8
  • Circle Strafe Friction 15 to 12
  • Cooldown 60 to 55
  • Health Bonus 3 to 1
  • Added Health Bonus Cap of 125
  • Injection Health, Max to 50 HP
  • Injection Health, Overmax Health Allowed
  • Health Decay Rate 1.0 to 0.33 ms

B.J. Blazkowicz

  • Max Health 125 to 100 HP
  • Starting Armor 25 to 50 AP
  • Overmax Armor 150 to 175 AP
  • Air Acceleration 0.8790843 to 0.9057232

Clutch

  • Max Health 125 to 100 HP
  • Starting Armor 125 to 100 AP
  • Overmax Armor 200 to 225 AP
  • Scale 1.3 to 1.2 (Reduced Model & Hitbox Size)
  • Base Speed 310 to 320
  • Air Acceleration 0.8533334 to 0.9671111
  • Cooldown 45 to 40
  • Shield & Drill share a duration pool
  • Duration 5 to 7
  • Secondary Duration 3 to 0
  • Drill Radius 0.15 to 0.16
  • Drill Length 30 to 20m

DOOM Slayer

  • Starting Health 150 to 125 HP
  • Max Health 150 to 100 HP
  • Overmax Health 200 to 175 HP
  • Starting Armor 25 to 50 AP
  • Max Armor 75 to 100 AP
  • Overmax Armor 125 to 175 AP
  • Air Acceleration 0.8790843 to 0.9057232
  • Berserk velocity 550 to 500
  • Berserk jumpVelocity 750 to 600

Galena

  • Max Health 125 to 100 HP
  • Starting Armor 25 to 50 AP
  • Overmax Armor 150 to 175
  • Air Acceleration 0.8790843 to 0.9057232
  • Each teammate may now heal once from a single totem before being reactivated
  • Damage 100 to 75
  • Healing Radius 2.5 to 5m (100 to 200u)
  • (Damage Radius remains the same at 2.5m or 100u)
  • Max Totems 5 to 3
  • Max Totem Bonus:
  • Totems Heal Overmax
  • Totems Damage 100

Keel

  • Starting Health 150 to 125 HP
  • Max Health 150 to 100 HP
  • Overmax Health 200 to 175 HP
  • Starting Armor 50 to 100 AP
  • Overmax Armor 200 to 225 AP
  • Air Acceleration 0.9102222 to 0.9671111
  • DelayBetweenShots 300 to 400 ms
  • Min Grenade Damage 1 to 15
  • Grenade Velocity 30 to 24 m/s
  • Grenade GravityAcceleration 20 to 14
  • Grenade timeToExplosionIfCollisionHappenedSec 2.5 to 2.0
  • Grenade timeToExplosionWithoutCollisionSec 10 to 2.0
  • Keel Grenade bounceCoeff 0.4 to 0.35

Nyx

  • Starting Health 100 to 125 HP
  • Overmax Health 150 to 175 HP
  • Starting Armor 25 to 0 AP
  • Max Armor 75 to 50 AP
  • Base Speed 310 to 320
  • Air Acceleration 0.9057232 to 0.85

Ranger

  • Max Health 125 to 100 HP
  • Starting Armor 25 to 50 AP
  • Overmax Armor 150 to 175 AP
  • Air Acceleration 0.8790843 to 0.9057232

Scalebearer

  • Starting Health 150 to 125 HP
  • Max Health 150 to 100 HP
  • Overmax Health 200 to 175 HP
  • Starting Armor 50 to 100 AP
  • Max Armor 125 to 150 AP
  • Overmax Armor 175 to 225 AP
  • Air Acceleration 0.9102222 to 0.9671111

Slash

  • Starting Health 100 to 125 HP
  • Overmax Health 150 to 175 HP
  • Starting Armor 25 to 0 AP
  • Max Armor 75 to 50 AP
  • Base Speed 310 to 320
  • Air Acceleration 0.7991675 to 0.85
  • Direct Trail Damage 5 to 10

Sorlag

  • Starting Health 175 to 125 HP
  • Max Health 175 to 100 HP
  • Overmax Health 225 to 175 AP
  • Starting Armor 25 to 100 AP
  • Max Armor 125 to 150 AP
  • Overmax Armor 175 to 225 AP
  • Friction 9 to 8
  • Air Acceleration 0.8533334 to 0.9671111
  • Circle Strafe Friction 15 to 14
  • Direct Spit Damage 30 to 40

Strogg & Peeker

  • Max Health 150 to 100 HP
  • Overmax Health 200 to 175 HP
  • Starting Armor 25 to 50 AP
  • Overmax Armor 150 to 175 AP
  • Base Speed 300 to 310
  • Air Acceleration 0.9102222 to 0.9057232

Visor

  • Starting Health 150 to 125 HP
  • Max Health 150 to 100 HP
  • Overmax Health 200 to 175 HP
  • Starting Armor 25 to 50 AP
  • Max Armor 75 to 100 AP
  • Overmax Armor 125 to 175 AP
  • Base Speed 320 to 310
  • Air Acceleration 1.0 to 1.012279
  • Ability Duration 7 to 6

Items

Small Health

  • Respawn Time 30 to 15 seconds

Mega Health

  • Overmax 50 to 75 HP

Light Armor

  • 25 to 50 AP

Heavy Armor

  • Overmax 50 to 75 AP

Weapons

Shotgun

  • 4 to 5 Pellet Damage
  • 20 to 18 Pellets (80 to 90 dmg)
  • Farspread 600 to 800
  • 2 Rings of 9 Pellets

Super Shotgun

  • 6 to 5 Pellet Damage
  • 20 to 28 Pellets (120 to 140 dmg)
  • Farspread 750 to 800
  • 3 Rings of 9 Pellets, plus one centered pellet.

Nailgun

  • 100 to 90 ms reloadTime
  • Knockback 5 to 6
  • Self-Knockback 30 to 28

Super Nailgun

  • 100 to 110 ms reloadTime
  • Knockback 5 to 6
  • Self-Knockback 30 to 28

Tri-bolt

  • Bolt Damage 50 to 45
  • Min Splash Damage 6 to 9
  • Delay Between Shots 150 to 125 ms
  • Time to explode 1.0 to 0.5 sec

Lightning Gun

  • Cylinder 0.15 to 0.125

Railgun

  • 80 to 90 dmg (it does the same zoomed or unzoomed)

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