CS:GO: Asche zu Asche, Staub zu Staub

CS:GO: Asche zu Asche, Staub zu Staub
Feb
04

CS:GO: Asche zu Asche, Staub zu Staub

 Valve hat heute den Mappool geändert. de_inferno ist wieder im aktiven Mappool und wurde mit de_dust2 getauscht.

Kartengruppen wurden in weitere Kategorien unterteilt: Active Duty, Hostage, Reserves und Dust II.

 

Changelog

CSGO

  • Replaced Dust II with Inferno in the Active Duty Group.
  • Created a separate Dust II map group for Casual and Deathmatch game modes.
  • Separated Reserves Group into Reserves Group and Hostage Group.

MISC

  • By default, players can now apply graffiti quickly by pressing and releasing the graffiti menu key. This can be disabled from the graffiti menu via checkbox. To alleviate any initial confusion from this change, we added one extra charge to all unsealed graffiti.
  • Optimized water materials used in Inferno, Nuke and Aztec maps.
  • Added convars mp_teamscore_max, mp_teamscore_1, mp_teamscore_2 to display best of N maps series in the spectator UI.

MAPS

Dust2

  • Fixed various spots where C4 could get stuck

Cobblestone

  • Made cubby near bottom of platform stairs in Bombsite B deeper
  • Smoothed out movement around B ramp and dropdown room
  • Fixed various spots where C4 could get stuck (Thanks Residents_evil!)
  • Fixed some surfaces playing the wrong footstep sounds

Overpass

  • Fixed various spots where C4 could get stuck (Thanks kame942!)
  • Ground in CT spawn now displays decals correctly
  • Fixed some surfaces playing the wrong footstep sounds

Train

  • Fixed various spots where C4 could get stuck

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